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LukasPJ

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Posts posted by LukasPJ

  1. I love TAML, I think almost every aspect of TAML is great, and T3D already has something similar with the "TorqueScript"-serializer.. If someone wanted to, we could port that serializer to TAML and make TAML output TorqueScript instead for some reason that does not make sense!


    But from what I can gather T3D community hates TAML :( That's just how the cookie crumbles!


    Edit: I should mention that the PR in question has both XML, JSON and binary support. So at the very least, it's very good for sending SimObjects to e.g. webserver and back.


    Edit: Should also mention that this does not affect current code at all... There's no disabled or changed features outside of the TAML stuff, so you can keep scripting as always without worrying about it.

  2. I think @LuisAntonRebollo knows this the best, but T3D just had OpenGL implemented and I think Linux is the next target for support. Not sure how far the Mac port is, I'd think that it's under development but not finished.


    So yes and no, it's not infeasible but not officially supported either currently.


    Edit: on the IRC @Azaezel mentioned that @Hutch might be the go-to guy instead :P

  3. Hey guys, a while ago I did a talk on simple game development with Torque3D at my University.


    The talk material is available here, it might serve as inspiration to someone else! If nothing else, feel free to steal the Torque3D theme for the powerpoint slides :P


    There's not that much text, if there is enough request for it I can write down some notes on what I said during the talk.

  4. Multithreaded particlesystem with 25.000 particles on screen, vs non multithreaded: 31.25MSPF vs 33MSPF.. 

    There is a change, but it's a small change :P That's only simulation though, which is pretty light.. I'll try and see if I can get more of the system to be multithreaded.

  5. I've been using Twillex and it's pretty great, though I noticed that it doesn't look at all smooth in T3D unless you do this (i.e. use ScriptTickObject and its callback).

    This is a C++ version of Twillex so it's pretty smooth already :P

  6. Hey guys, this resource adds 2 new Projectile classes that is especially useful for effects.


    The first is the "FXProjectile" which both adds the OnlyCollideWithTarget and the Homing features. They should be self explanatory. Furthermore this projectile class is more inheritance friendly and makes it easier to add new projectile classes such as the "BezierProjectile" which makes the projectile fly from A to B following a bezier curve.


    The FXProjectile can be downloaded here.

    The BezierProjectile can be downloaded here.


    Example of use:

     

    datablock BezierProjectileData(DefaultBezierProjectile)
    {
       projectileShapeName = "";
     
       muzzleVelocity = 10;
       velInheritFactor = 0;
       armingDelay = 0;
       particleEmitter = DefaultBezierProjectileEmitter;
       lifetime = 2000;
       fadeDelay = 2000;
       isBallistic = false;
       bounceElasticity = 0;
       bounceFriction = 0;
       gravityMod = 0;
       hasLight = false;
       lightRadius = 3;
       lightColor = "0.8 0.8 1.0";
     
       bezierweights = "15 0 25";
    };
     
    function ThrowBezierProjectile(%start, %end, %data, %ignoreCol, %weights)
    {
       %vel = VectorSub(%end, %start);
       %vel = VectorNormalize(%vel);
       %vel = VectorScale(%vel, %data.muzzleVelocity);
       %proj = new BezierProjectile() {
          initialPosition = %start;
          initialVelocity = %vel;
          homing = false;
          BezierWeights = %weights;
          targetPosition = %end;
          datablock = %data;
       };
    }

     

    And video of that function here (mute it):

    muGGV2G9XpM


    Lastly, this old video of mine shows a use case for the projectiles:

    nveTKVZqBHo

  7. In general, this should be regarded as a part of the "Torque3d.org" domain, and the wiki links to the IRC. I'm not sure if it fits into the forum, but I'm open to suggestions on where it could be placed, but it might fit into the landing page :P @Bloodknight suggested it could be placed here:

    http://i.imgur.com/NyeEARD.png

  8. @Bloodknight proposed that resources were written into the Wiki instead of being an actual forum here. I think that makes a lot of sense, and could make more people aware of the Wiki.


    I can change the "Resources" forum on the frontpage to just re-direct to a Wiki site, what do you other guys think of this idea?

  9. The issue is we're tied on hands and feet or whatever you say in english..

    IndieDB account is apparently owned by someone who doesn't work for GG anymore so it's just a dead page that no one can edit. The GitHub page is all up to the SC though.


    So from what I can summarize from the discussions so far, we should utilize this thing as an opportunity. Whenever people post on the old forums, you could append a link back here in the end of the replies. And I encourage you to update and repost your resources here (we can't port other peoples resources because copyright and such).


    I also want to explain my direct reaction in this post. The main confrontation I wanted to have here (albeit I'm to blame for the other direction it took, I was a bit winded up) is with the community itself. I know that some people has been reluctant about the new forums, and would prefer to stay there and I wanted to know whether this new state of affairs means that we will have an "us and them" community, or if we can agree on a single direction.


    For example, does everyone agree that it's okay to link back to this forum in replies on the old forum, and is it only okay if you append it to an answer? So far, I've only linked back to this forum if I also had an answer to the post. Do we think it's okay to make a reply that's just "the community moved over there, you could try posting there instead"? What is the community's stance on promoting this forum?

  10. Hey guys, a recent topic that came up today when I found it necessary to censor a quote from a post.


    I think we should have a discussion on what to censor and when.. Ideally we would write a complete set rules, but that's a daunting task :P


    I censored the quote because it was from an IRC log, which is generally considered as an "off the record" chat, so people might not always express themselves the way they would have in a public setting. In general I feel that we should respect people's wishes on quotation even if it's in a public forum as IRC.


    This and other issues with moderation can be discussed here, so we can figure out how to handle it in the future.

  11. Again, I'm talking based on the IRC discussion where it sounded like they were gonna hold on to it because of the value it has.


    @vbillet we don't necessarily have to let go of all the old resources etc, they will still be available. My main issue is that new users will keep signing up on GG.com while old users, the ones who can help them, live here. It'd really help if GG helped redirect the new users over here.

  12. You're misunderstanding me - I mean that people are still using both places during the period within which we transition from the old GG.com forums to the new Torque3D.org forums. Once that period is over, Torque3D.org will be the de-facto place for T3D information. Until such time as we reach a "critical mass" of resources and good solid informational discussions there will still be some cross-traffic.


    Torque3D.org will grow into its role, but it will take a little time - no need to rush things, just let it happen.

     

    I agree with that, I just don't appreciate the idea that GG might be attempting to hold on to a fraction of the community for an extended period of time. I don't mind a transition period at all, and I'm still helping out new users on the old GG forums, I'm just afraid of what this might mean for the future of the community.

  13. I think you might be reacting a little too strongly here. There will be a transition period before traffic here really takes off no matter what. Until that happens we need to keep a foot in both boats. We also need a concerted effort to bring resource content, both original and refreshed from the old site, before this will be the one-stop-shop that it should be. Right now this site is fresh and clean - and still empty. Give it some time to grow.

     

    As I understood [GG]Mich based on the IRC discussion, this was an attempt to ensure the long-term lifetime of GG.com and an attempt to keep the community there. Not as a transition period.


    Edit: removed link because I felt like it.

  14. So, here's my write-up of my thoughts.


    As has been pointed out by others, this change seems to come at a convenient time. The community complains for months, nothing happens.. Community moves out, GG wants us back. What happens when we move back in? Will we have to wait for months for fixes again? And please note that only the spam has been fixed, nothing else.. Doesn't even have TorqueScript syntax highlighting.


    The new forums are vastly better, and they are in our control. We can implement new features and fix issues as we encounter them. Furthermore, it helps on our identity crisis etc.


    The issue is that some people still want to stay at GG.com, even before this a few people has been reluctant to move. Now, we might look at a divided community, which is an issue when we are as small as we are. Personally, I think it's a douchebag move because it can only hurt the community as a whole. I do not believe this means that these new forums are gonna die, but it will certainly cause a turmoil.

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