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karpathios18

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Posts posted by karpathios18

  1. Hello karpathios,


    I read through this and apparently they did drop support for 1.5.2 but it may still work.


    http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_torqueter:userguide:tge

     

    hi jason i already tried that and its not working for some reason.. even if i put the terrain correctly to the game, the terrain doesnt show up, and it says that all the time(New Mission: main/data/missions/CTF.mis

    Phase 1: Download Datablocks & Targets

    * Phase 2: Download Ghost Objects

    Ghost always started

    **

    **

    **

    PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!

    **

    **

    **

    Missing terrain texture: main/data/missions/../terrains/CTF/DryLava01

    Missing terrain texture: main/data/missions/../terrains/CTF/DryLava02

    Missing terrain texture: main/data/missions/../terrains/CTF/ParchedDirt01

    Missing terrain texture: main/data/missions/../terrains/CTF/HardGround01

    Missing terrain texture: main/data/missions/../terrains/CTF/LavaFlow02

    Missing terrain texture: main/data/missions/../terrains/CTF/ground_01

    Connection error: FkIo0I.

    Set::getObject index out of range.

    main/client/serverConnection.cs (295): Unknown command empty.

    Object ChatManager(10633) SimSet -> SimObject)

  2. Im just a hobbyist , I read these posts often and am happy to try and help if I think that I can . Theres a discord here in which I think the real experts gather .After re-reading what I wrote to you I see that I left out an important step which is after you chose the bitmap click the perform operation button , that applies the bitmap . Then you can save the level .

     

    could you pls add me on discord my name is Dragonic#2261 to communicate easier with you thank you very much :)

  3. Are you asking about using a height map other than one created in the editor ? Or are you having trouble using the editor ?


    If its made in a different program then its possibly in the wrong format . I could be wrong but its like a 16bit JPG or something .


    If your not finding the right one that you've saved in the editor then your just probably pointing to the wrong one in the MIS file .

     

    yeah i created a new one in the L3DT editor, and exported it for TGE engine , i dont know how to explain but i could show you with teamviewer to understand what i mean,

  4. New Mission: main/data/missions/CTF.mis

    Phase 1: Download Datablocks & Targets

    * Phase 2: Download Ghost Objects

    Ghost always started

    **

    **

    **

    PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!

    **

    **

    **

    Missing terrain texture: main/data/missions/../terrains/CTF/DryLava01

    Missing terrain texture: main/data/missions/../terrains/CTF/DryLava02

    Missing terrain texture: main/data/missions/../terrains/CTF/ParchedDirt01

    Missing terrain texture: main/data/missions/../terrains/CTF/HardGround01

    Missing terrain texture: main/data/missions/../terrains/CTF/LavaFlow02

    Missing terrain texture: main/data/missions/../terrains/CTF/ground_01

    Connection error: FkIo0I.

    Set::getObject index out of range.

    main/client/serverConnection.cs (295): Unknown command empty.

    Object ChatManager(10633) SimSet -> SimObject







    on the game we are working we havent find a way to make a terrain for TGE pls any help will be huge !!! thank you all

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