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Jason Campbell

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About Jason Campbell

  • Birthday August 23

Jason Campbell's Achievements

  1. @Dioun Personal attack? It was a joke. You are always so serious, I was just trying to lighten the mood.
  2. Jeesh Duion, not saying you go to parties but you must be a lot of fun when you do.
  3. If only. It would take me months to make a game in 48 hours!
  4. If your just starting, you can download the binary. I use Linux so I haven't really done it in Windows in a long time but here's the link. http://wiki.torque3d.org/coder:compiling-in-windows#:~:text=To%20compile%20your%20project%2C%20open,do%20this%20the%20first%20time.
  5. For number 4. another way to control light within a building or cave or whatnot is to use a zone. There is a setting that controls it. Something like ambient.
  6. Use a text editor that can search the whole project. I use one called Atom. Search for the filename. In the console, it seems to load with the PostFX manager?
  7. The only way I can think of to remove ground cover is to paint under the decal with another terrain material.
  8. You might be able to see some of the script using Untorque but was made for 3.5.1. I've used it just to try to see what was going on in a demo. https://github.com/figment/Untorque/releases/latest
  9. Hey thanks for asking. It was going really well over the winter but now I am too busy to even think about it. I have not given up.
  10. Hey bsisko, Can you give it a shot exporting from TorqueConstructor? I just did a test and it seemed to work fine. You have the textures in the same folder as the .dif?
  11. You can use a text editor that allows a Find in Project search to cut down on the endless searching. I've been using one called Atom. Really helps a lot. I just open console.log then go to find in Project. Finds every instance.
  12. No problem, the Phantom Games Development Packs has a few things that may help also. Tracer's and Missles. Link from John3's is down. here it is https://drive.google.com/open?id=10WJryl74Grn5akH85U7VAYysKSUePS9M
  13. Pretty cool chris. Looking good. For the rockets, you could use Steve's ribbon projectile resource to make a cool smoke trail. https://forums.torque3d.org/viewtopic.php?t=35
  14. Nice. Love that feeling when you finally figure it out (and it doesn't break something else!)
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