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Jason Campbell

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Everything posted by Jason Campbell

  1. No problem, the Phantom Games Development Packs has a few things that may help also. Tracer's and Missles. Link from John3's is down. here it is https://drive.google.com/open?id=10WJryl74Grn5akH85U7VAYysKSUePS9M
  2. Pretty cool chris. Looking good. For the rockets, you could use Steve's ribbon projectile resource to make a cool smoke trail. https://forums.torque3d.org/viewtopic.php?t=35
  3. Maybe they meant to say Godot? Though that is a WIP.
  4. This was I believe made by a guy from Bedum, Netherlands. He said it was going to be a 1928 racer set in his home town. I really liked the look and the lighting feels like a hot summer day.
  5. Here's some of my favorites from the old ShowOff thread from GarageGames. Early stuff from the BeamNG guys.
  6. It would be nice to have the best of the Show-off threads from GG and here,compiled somewhere so that users could reference them. Maybe I'll start doing that if I find some time.
  7. Are you shutting the engine down totally or just stopping the mission and starting it again without exiting engine? I remember something vaguely about this and I need to check my current project because this might be an issue for me also. Heh.
  8. Got to admit Blender 2.80 seems to make a lot more sense. In this case relearning will be welcomed.
  9. Speaking of non-existent issues. What is the issue? Every forum has a set of guidelines and rules. All sounds reasonable. I read the title and carried on.
  10. Turbosquid has one. https://www.turbosquid.com/3d-models/3d-model-character-soldier/292991 and Arteria 3D has a bunch but I don't see the OBM Base or World at War one's, you could contact the owner. https://arteria3d.myshopify.com/ The Arteria animations can only be used with their characters legally but the animations with the soldier from TurboSquid have no stipulation. It says there is no animations with her but there is.
  11. Nice work. That is a convincing helicopter. Controls look great.
  12. Jason Campbell

    Need help

    Good observation. I'm wondering though, what is to be gained from these posts? There is no links or anything posted. Is it to raise post count?
  13. Wow, that's a lot of models. Performance is still ok?
  14. Jason Campbell


    Hello Greg, welcome. I think you will find David's book very helpful.
  15. I'm pretty busy but I do think that this is a great idea. In my opinion, it would be better to try to get it in 4.1 so that 4.0 can be used to create it. I wonder if we contacted GG about releasing their past art packs, they might release some assets to MIT. I'm thinking the aliens and weapons. Twisted just released his AI kit to MIT.
  16. Sorry, should have mentioned that I'm using Mint 18.3.
  17. Hey John, thanks for thinking of Linux. :) Works perfectly.
  18. Jason Campbell


    JeffR compiled Torsion for me awhile ago. http://ghc-games.com/SC/Torsion.zip Though it runs well in Wine, I can't get Torsion to be the default program when opening .cs and other Torque files. Additionally, you can't really create a working project because Torsion looks for an .exe binary, so no debugging with Torsion.
  19. Good to see you here again! I'm certainly not the best to reply to this because I can't stand Microsoft or any idea of closing off an application. With Linux and Mac now supported I personally hope that devs will support multi-platform. I don't know exactly how hard it is to add the APIs but since T3D is open source couldn't you do it yourself?
  20. I noticed this when I was trying to merge the TAIK engine and script changes into 3.10 but didn't notice anything further but this might explain some errors which I really want to get rid of.
  21. Good news! I would love to see it in action. Thanks
  22. It is strange they are completely separate. Just watching the terrain deform from those incredible explosions, crazy. It does seem dead, sadly. The engine changes must be large.
  23. I always forget about Trench, I was looking today and it says Released December 1st. I think someone malicious has control of their account. Heh. It just looks and sounds so amazing. Really shows what Torque can look like with a lot of work. :) it's really a shame that they couldn't have packaged up or released a demo or alpha just so we could play with the mechanics. Anyway just wanted to bring up Trench, after looking at that teaser again. http://www.indiedb.com/games/the-trench
  24. And? I'm just guessing but I think he means, it's a big deal. People have been waiting for 3.0 for awhile. It's a great time to be alive, if your a game dev.
  25. Hello and welcome. Torque 3D is a great set of tools. Sometimes it can have a steep learning curve but once you get grasp it can be great.
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