Hello, so shortly, I'm looking for a young skillfull dev who would like to work with me on a great tactical TBS (it should even be TBT) project, against REVSHARE. I know today a lot of devs work with ideas. They no longer deal with a concept (and avoid to have a "conceptor"). It's true, it's completly a different way to work. But I'm still a conceptor (and not a dev) and I have the whole paper mock-up (maybe "mock-up" is not the right term). There is absolutly nothing to think everything is already done, even the balance, I already tested it and made some battle with myself. So it's completly ugly and extremly cheap but all alone it's already months of works. Then I can not tell more without reveal it. But I can still do a general presentation to give a better idea. So extremly simply, let say it's between duelyst (https://cards.duelyst.com/) and fantasy general 2, but realistic. It's two bad exemples because it's really differents but I don't know with what else I could compare it. It's unic. Battle are not too long, not too fast, pretty smooth, with a lot of deepness. It's a modest project it will never take 2 years of work (even with a part time job). What I mean is, it's really great but not complicate. If you like tactic and would like to get a little presentation, send me a pm.