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Posts posted by newaged
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I noticed that scaling down players in torquescript made them fall through the terrain constantly.
I changed this
Point3F Player::_move( player.cpp around line 4670 ) { .... if (mFabs(distance.x) < mObjBox.len_x() && mFabs(distance.y) < mObjBox.len_y() && mFabs(distance.z) < mObjBox.len_z()) {to this
if (mFabs(distance.x) < mScaledBox.len_x() && mFabs(distance.y) < mScaledBox.len_y() && mFabs(distance.z) < mScaledBox.len_z()) {and the problems stopped.
I don't know if this is something I should make a PR for, and I am not good enough with C++ or the engine to know if there is a better way to solve the problem, so I am bringing it up here.
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This is probably a model issue like the others said. I tested TheoraTextureObject on a properly mapped plane and it worked fairly well.
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Glad to hear someone is working on this. Hope it goes well for you.

Player scaling
in C++
Posted
I used the editor to change the scale. The player never dropped through the terrain when doing that, but after it fell for a short distance it would punch right through.