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Gundabad

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  1. Sorry if I made the question seem like I was doing something more complicated than I am. I built a project from an empty template. I did not add any scripts that are not specified in the empty template setup and I did not remove any scripts that were. I imported a model and set up the animations for the default state with root, run, side, etc. I think what I am trying to figure out how to trigger the switch into the sprint or crouch state mode since holding or tapping left shift and left control seem to have no effect on the animation or enact the configuration for sprint and crouch (speed, strafe, etc) as setup in the datablock.
  2. How do you setup sprint and crouch animations on an empty template project? By default, if you set an animation name to certain predefined keywords like root, run, side, etc. Those animations are bound to default (no key), w or up arrow key, a or left arrow key etc and play when those keys are triggered in game. The manual says that sprint is tied by default to left shift and crouch to left control. However, just setting an animation to sprint_forward or crouch_forward does not by itself make it play when those keys are pressed. In fact, by default, the character will not even enter those modes at all, regardless of the animations, as the adjustments to the datablock settings for sprint and crouch speeds do not take effect either when those keys are used. What is necessary to do in order to setup sprint and crouch to work within a new, from scratch, empty template project?
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