A new version of AFX is complete and ready to be released under an MIT license, just like Torque 3D. Status: currently works with T3D 3.6.3 includes almost everything from the commercial version primary AFXDemo heavily adapted to current scripting practices secondary project added featuring minimal AFX variant of Full (adds spellcasting turret and flying damage text) Additionally, GarageGames is delisting the commercial AFX product and has given me permission to release a number of assets, including Orc and Space Orc models as part of an MIT licensed version of AFX. The only real subtraction in functionality from the commercial version is that I removed the scripted pieces of UAISK+AFX. This was done because I didn't know the status of UAISK in regards to MIT licensing, and it also simplified the task of refactoring the scripts. I don't think it will be difficult to add back in if users are interested. Moving forward, I'd like to know from the community: What is the best way to integrate ArcaneFX into GitHub so that it works well with the Torque 3D release? My experience with GitHub is limited and I'm not sure what the best practices are in this situation. Keep in mind that AFX, in its entirety, consists of: modifications and additions to T3D source code in ~/Engine/source two custom project templates in ~/Templates modifications to T3D.inc in ~/Tools/projectGenerator/modules some PDF docs in ~/AFX_Docs Left to do: finalize release notes create proper MIT licensing documents integrate into GitHub - Jeff Faust