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Posts posted by SeamusFD
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Where do I start? Thank you all for the quick and insightful replies! I really appreciate it.
I guess it depends on the work you'd rather be doing. If your passion is making a game, you don't really care about game engine internals, and it's feasible to implement your game in a general-purpose game engine (i.e. you wouldn't need to modify the engine source), then you should probably use some other popular engine. But if you like to get your hands dirty, learn about how game engines work, modify it to suit exactly what you want to do with your game, etc., then welcome aboard!
^ Thanks, I don't really know about want I want at the moment, but was attracted me to look at Torque was its versatility. Don't get me wrong I love engines like Unreal and Unity3D but I was missing the ability to have ALL of the features and control without licenses or contracts etc.
I can't say I know what I want, but I am willing to experiment and try stuff out.
THE TL;DR version: I don't know when mac support will officially be in the engine, but it is possible with patience, knowledge, and pulling your hair out of your head :)
[small](okay i was kidding on the last part...)[/small]
Btw, at the OP, what's your specs on your mac?
^ Hutch, I have a brand new Mac Mini with 8Gb of RAM a 2.6 GHz Intel Core i5 processor and Intel Iris 1536 MB graphics. Those are the basics, and I hope for an officially supported version soon.
long answer: Yes you can get T3D to work on OSX but it's a lot of work. There's a handful of brilliant minds working on T3D and a smaller handful of us testing/using the result of their labours. I can say that an out-of-the-box, working project for xCode is on the horizon. Having said that, you'll need to be at least an 'advanced beginner' with both xCode and CMake to be able to use it or any other 3D source code. You'll need a version of Windows on one of your Macs or a stand-alone PC as well to get a lot of the workflow going - it's simply unavoidable, no matter what engine you use for game design, whether it's T3D, Unreal, Unity, etc. FWIW I held out for many years using Maya, Blender, etc., but found it's worth having Windows somewhere not only for testing your work but for apps like Ultimate Unwrap, Milkshape, Fragmotion, and the like.
As of this posting, I've had a 10.6+ version of my project running with all but a few shader-related features for about a year now, fully network-compatible with Win7+. In all fairness, while I'm no code guru, I've been tinkering with the engine and xCode for over a decade and know the quirks of running Torque engines on a Mac. FWIW it was TGE that got me started compiling my own apps back in '02 using CodeWarrior, and used it to not only compile for OS9, but Linux and Windows as well. I would reiterate what Buckmaster said - if you want to download an engine, open the level editor on your Mac and get busy, you'd best try Unreal or Unity (I've used both on both platforms, prefer Unreal - just sayin'). If you're down for the DIY and want total ownage of your Intellectual Property, then this is a great place to get dirty...
^ Gibby, I can't say that I am an experienced programmer. However I am willing to learn and the DIY and total ownage of property is what brought me here (just as to any real open source projects).
In short I can't say if I will use Torque engine for games. But I will try it out and see where it takes me.
Thank you all! :D
-SeamusFD
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My question is a simple one, is it worth the time (If even possible) for me to try and get T3D working on a mac or would I be better off looking for a different engine. (Answer honestly please)
I don't have any C experience, however I do have programming experience. I am willing to learn if it is a worthwhile pursuit.
Note: I posted this on the other forum but wasn't sure whether it was active! :lol:

Torque 3D! On a mac, is it worth the time?
in Beginner
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Agreed, I think it is worth to at least try I could learn a lot from this... Thanks rlranft.